In addition to the player models, some other models were updated like the flag model, armor models, and a few weapon models. The animations have also been done from scratch, and they are now well aligned with the player models. Currently we do not have as many models as we used to, but they are of much higher quality. The old player models in Nexuiz were quite outdated, so we decided to remove them all and start from scratch. We have obviously been testing a lot, but this part is likely going to need fine tuning and we need your input to get it right for the final release. This balance part of the preview release is really a test to see how it works out. (Screenshots can be found of the minelayer below). Some of the weapons have also gotten new models and/or textures, and we also have a brand new weapon: the minelayer. Others have been tuned to be more balanced in relation to the other weapons. The entire weapon balance has been rewritten from scratch, and while we still have the old weapons, some of them have been given entirely new functions. There is still some benefit to using strafing to gain speed, but this has been lowered to make the game more accessible to new players. Movement has been simplified in both the code and in the way it feels, it is now easier to gain speed and to do turns without losing a lot of speed. The physics and balance have both changed a lot, while still staying true to being a fast paced action game. For consistency, please do let your players know what has changed in the MOTD or server name. On these servers you can expect to find a game the way we designed it, however server admins are still free to use their own settings as they like. Pure servers are a new concept in Xonotic, which basically tells you that on this server there are no gameplay changing settings enabled. The ‘AES’ symbol means that a server support encryption, the Xonotic logo means it is a ‘pure’ server and the third logo tells you that a server has IPv6 support. The server menu now has a few extra logos that can help you to select the server you’d like to play on. This means that some options that were available before are now only accessible through the advanced menu or by editing the cvars directly. The menu theme has been updated and the options have been tuned to better reflect what values players are likely to change. Updated Crosshairs based on the concepts below: The crosshair now also provides you with more information about several things, like the Nex charge, picking up items and showing from which angle you’re being attacked. There also are various pre-made configurations you can choose from if you don’t want to spend the time to tweak everything.Īpart from the HUD, there now is a big set of new and good looking crosshairs. This way you can create the HUD config that provides you exactly the information you want, and where you want it. Everything is divided into panels that can be individually customized and moved around. One of the most noticeable things is that the way the HUD is shown is now completely dynamic. With all the new graphics you do need more RAM to store these in memory, we consider 2GB RAM a minimum for the normal game, however we also provide versions with compressed textures which are more suitable for lower end hardware. We have also been able to merge the D3D code into darkplaces, which has resulted in a fps improvement on all supported OSes! One of the things that makes the game feel much more smooth is the change from 20 to 60 server frames per second. We are proud to say that even with the enormous amount of new stuff, Xonotic performs very well on most systems we have tested. Many things have progressed, both in features and graphics, and this usually takes its toll on the speed of the game. This first preview also still has a limited number of maps, but we do have many maps being worked on for future releases! In the next sections we will explain what new features are available and the main things that have changed from Nexuiz. However this release is still a preview, which means that bugs are likely to exist and that some of our decisions turn out to have unwanted side effects. In over a year we have managed to make huge progress on pretty much every part of the game. Large parts of the code, graphics and music have been redone and have improved immensely. The last release of Nexuiz (2.5.2) was on the first of October 2009, and when we decided to fork early March 2010 we continued where we had left off with Nexuiz. Please continue reading while it downloads. Today is an exciting day for us, as we are proud to bring you the first preview of Xonotic! There is a lot to tell, but since this release has already grown to a whopping 1.3GB – we will provide you with a download link right away.
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